Research
I wasn’t sure how to go about researching this task so I looked up how others who had animated a dance number had gone about it in their planning. I found a few pose to pose storyboards, that took positioning of feet and lines of action.

This was important to understand when I collected my reference footage as there was a great deal of movement and steps the character took.
I also learnt a lot from the acting classes that my class and I took and learnt a lot about body language in general. I tried to make it so that the body moves in unison together.
Planning
This was by far the most difficult of the animation I had to produce for this module. I had chosen a dance small snippet of a fan made music video for Macklemore’s dance off. I picked it due to fun and interesting moves the characters did, there were a great deal of dance moves to pick from in the sequence. I decided to pick on one of the beginning sequences as it seemed fairly simple but also a chance to see how much I had learnt.
Development work
The clip was originally a full 20 seconds though I decided that due to time constraints I would reduce it to 10 and even that provided to be a lot. The block out phase was easy, the actors in the scene had very dynamic poses that were fun to use, however this would later be in an issue when it was time to take it into spline. The feet were the main issue, the character moved around the stage a lot, his feet constantly stepping back and forth, rotating sometimes on the ball of his foot sometimes on the heel. His hands would swap form pose to pose with very small and fast movements in-between. I tried to to put in a few in-between poses to capture the timing of these moves but struggled to capture his dynamic movements.
Once I had move from splining I decided to add an animation layer, as my animation proved to be quite stiff, the goal was to have him bouncing or swaying , most centrally around his hips and waist.
Reflection
Though I believe the animation to be finished I still think there’s a lot of room for improvement, however due to time constraints and being at home getting feedback on how to improve these things were difficult and whilst I wanted to improve them I wasn’t sure how or didn’t have the time to. Regardless the whole thing was a learning experience I think this was just something in which I bit of more than I could chew.
















